Look Dev Technical Artist

Look Dev Technical Artist
Vela Games, Ireland

Experience
1 Year
Salary
0 - 0
Job Type
Job Shift
Job Category
Traveling
No
Career Level
Telecommute
No
Qualification
As mentioned in job details
Total Vacancies
1 Job
Posted on
Jul 22, 2022
Last Date
Aug 22, 2022
Location(s)

Job Description

Vela Games is Looking for a Talented Look Dev Technical Artist to help build our New Multiplayer Game.

At Vela we love games of every type, but we know that multiplayer, when done well, has a special ability to bring people together. Unforgettable moments are created through the power of playing together. It allows players to keep in touch with old friends regardless of distance, and to forge new friendships that will last lifetimes. Vela was created with these moments in mind, and our focus every day is thinking about how we can create impactful gaming experiences that inspire gamers around the world to play and win collectively.

We’re looking for someone who wants to be part of the core foundation of Vela Games; someone who is passionate about being part of an early tight-knit team laser-focused on creating a game from the ground up. This someone’s bread and butter is lighting and shading. They love geeking out over concepts like micro surfaces, subsurface scattering, ray tracing, global illumination, etc. They will partner with our engineering team to drive our graphics technology, and they will partner with artists to achieve the art look and help make it run at over 60 frames per second. They will help us migrate CPU processes to the GPU and help profile our game.

If this sounds like you, please apply, we would love to speak with you !

What we will entrust you with:

  • Supporting the development of Real-Time rendering workflow.
  • Supporting the vision and long-term planning for Look Development.
  • Setting up strategies for optimising runtime performance without sacrificing artistic integrity.
  • Developing libraries of materials, textures, and lighting scenarios.
  • Establishing and helping to enforce optimal lighting, shading, and texturing best practices.
  • Collaborating with Engineers and Technical Artists to further the state of our development tools.
  • Bridging communication between Art, Design, Engineering, and Production.

What you bring with you:

  • Strong artistic skills.
  • Experience and understanding of modelling, texturing, animation, and lighting for games.
  • Proficient in working with profiling tools to examine and diagnose performance issues.
  • Proficient in one or more of the following DCC applications:
    • Maya, Substance Painter/Designer, zBrush, Houdini, 3DsMax
  • Strong technical problem solving skills.
  • Familiarity with programming or scripting languages such as Python, C++, or HLSL.

Bonus Points:

  • Professional experience writing shaders in HLSL/GLSL.
  • Professional experience authoring and maintaining large libraries in Python, C++, or C#.
  • Professional experience developing lighting modules for 3D applications.

At Vela Games we are committed to creating a workplace where everyone feels safe, respected amp; valued. We continue to create a culture where everyone has equal opportunities to thrive in a fully inclusive environment. Diversity amp; Inclusion is embedded in everything we do and we are dedicated to creating a unique and welcoming environment to all who apply and ultimately join our team!

Job Specification

Job Rewards and Benefits

Vela Games

Information Technology and Services - Dublin, Ireland
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